Roll to Confirm


Hallmarks of the New Campaign pt. 2
July 28, 2011, 5:05 pm
Filed under: Campaign Brewing, Uncategorized

Last time I talked about the first basic assumptions I’ll have to make for the upcoming campaign. Most of the things I talked about dealt with the physical setting in which the game will take place and the people who will be playing.

Today I want to begin talking about the assumptions I want to make about the campaign world. I’ll be honest, this campaign pretty much sprung into my mind fully formed. Like I mentioned in the last post, our current campaign is very vanilla fantasy. That’s ok, it’s a really fun time and that campaign has a lot of neat secrets. But, for this little one shot, I want to have some fun and stretch my imagination a little. I want to give everyone a really good time and some great gaming memories.

So, today I want to focus on the city the campaign is centered on. Some of my initial concepts are, in no particular order:

  • Huge railways andĀ zeppelins.
  • A single city-state.
  • Dwarves, lots of dwarves.
I’m hesitant to use the ‘s-word’ here (steampunk) because it seems over used and I imagine the sort of people who feel very strongly about it object to it being thrown around every time there’s a wrench and some soot. Anyway, I want there to be an industrial feel. It plays well with my emphasis on dwarves because I can see them eventually taking up engineering and making huge mountain shafts with gears and elevators and underground rail lines. I may also be influenced by this guy.
I want to keep the focus tight while still providing lots of places to go and things to do. I’ve never done a mega-city before and it seems like a perfect fit. I can have different city wards with varying influences and themes: a seedy underbelly, a gated community for the rich and famous, commerce and industrial districts. Maybe an older dwarf town. I want my city to feel organic so I’ve decided that it is built around the peak of a mountain, expanded over centuries from the dwarf mines at it’s center. It’s cold outside so guards and zeppelin pilots have to bundle up but the closer you get to the city center, with it’s massive forges and machinery, the warmer it gets.
The city needs a name, and that’s what I’m going to talk about next post!
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2 Comments so far
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Can we eventually return to this!?! Just reading this now makes me remember Josh’s use of grit points to swing out on the rope from the crashing zeppelin and the Archmage who dimension doored away! I loved our pirate campaign at the Con but this was my first real fully formed D&D experience in person and it will always hold a special place in my memories.

Comment by librarylegend

I’ve still got my notes from it! I think this was such a good adventure to really highlight the good parts of Pathfinder. Lots of cool moves and powers and feats, and on top of that those moves enhanced the story of the character. Remember Rose’s Oracle?

And don’t forget, I tailored all those characters to you guys, not having met several of you in person!

Comment by S4M




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